Veldaban: Dwarves, tie him up, and cast a teleblock on him. Dwarves in the black shield will then catch the Lord, and bring him into a nearby area. Veldaban: Great work, Zachman3334. Did you chance to learn anything else while you're in Arposandra?
As soon as you go into the response, you'll have the ability to crank the crank (requires 70 power ). The lift will go up into a second level, where you will then go down a route to the best. Open another steel door, shed a magical log, light it, and the coal will light on fire again. Run back to the elevator, and you'll smell smoke.
You've twenty seconds to unlock the crank, and get up to each ground, or your own commorb will teleport you out, and you'll have to start again (and you'll need to get your very own magic logs). Go through the process of answering the mathematics problem (which can change for every level), cranking the crank, and lighting the coal on fire three more times. Once you light the coal storage, you'll crank up to the roof, where you will find Hreidmar, in shock about what is happening to his foundation. There is nowhere left to run, Hriedmar. The Temple Knights are here to stop you. Sir Tiffy Cashien will then look next to you, coming out of a purple teleport spell. Zachman3334 is right, there's nowhere you can go. That's what you think! Zachman3334, we do not have a lot of time. The construction will surely be lit fully in a few minutes....Aah! A skeleton warrior described as"Hreidmar's minion" will appear. STC will draw a sword, and attempt to fight it, but it is going to knock out STC, and attack you, (level 60 slayer demanded ). It's level 90, also utilizes just melee. Once it is defeated, STC will wake up since the roof is about to be lit entirely on fire. You will catch his hand, and he will split a tab, and you will wind up back with Veldaban.